Project idea

Let’s be honest—digital tech is everywhere, at school and at home. But too much screen time? It’s starting to get in the way. More kids are finding it tough to focus, to connect with each other, or just to feel good, because they’re glued to their devices or social media. That’s what “Digital Balance – Life Beyond the Screen” is all about. We’re not just teaching kids how to use digital stuff—we’re helping them figure out when to switch off, how to look after themselves, and how to stay connected with the people right in front of them. Four primary schools are working together on this: one in Slovenia, one in Sardinia (Italy), one in Crete (Greece), and one in Tenerife (Spain). We’re mixing things up with classroom activities, teachers working side by side, students teaming up online, and plenty of hands-on resources for teachers. The best part? We’re not spending a fortune on travel. We’re making sure every activity is affordable and open to everyone, so every learner gets a fair shot—no matter where they are or what they have. This way, real change sticks, and everyone benefits. The project's primary goals are to: - increase pupils' understanding of the healthy and balanced use of digital technologies, - enhance educators’ skills to tackle digital overuse and digital welfare via creative classroom methods, - assist students in developing social-emotional skills and maintaining mental health, - engage families in encouraging responsible online behaviors, - share effective strategies among European schools and create adaptable educational resources. Students will get a clearer picture of their own digital habits. Teachers will have more tools and confidence to weave digital well-being into their lessons. Schools get a hands-on Digital Balance Guide that they can actually use. Plus, schools across Europe will work together more closely. An important additional activity focuses on educating and raising awareness among parents about safe and balanced internet use. Through workshops, practical guidelines, and open discussions, parents will gain a better understanding of online risks, healthy screen-time limits, and effective ways to guide and supervise their children’s digital activities.

Tuesday, November 10, 2026

Meet the Slovenian Project Team


Get to know the members of our Slovenian Erasmus+ project team! 

We are delighted to introduce the people behind Digital Balance – Life Beyond the Screen. We bring different experiences, interests and personalities to this project, but share a passion for inclusive education, wellbeing and real-life connections.

We look forward to exchanging ideas, learning from our partners in Spain, Greece and Italy, and creating inspiring experiences together.

Simply flip through the pages of our interactive presentation and discover the people behind the Digital Balance – Life Beyond the Screen project.

Enjoy flipping through the pages! πŸ“–✨

Thursday, November 5, 2026

🎨 DIGITAL BALANCE LOGO CHALLENGE! ✨ Let's give our Erasmus+ project “Digital Balance – Life Beyond the Screen” its own unique identity!


Every great project deserves a great logo! A logo that tells a story, connects people and represents our shared vision. Our four partner schools from  Slovenia,  Greece, Italy and Spain are invited to take part in an exciting international Project Logo Competition!

We are looking for a creative, original and meaningful logo that reflects the heart of our project: finding a healthy balance between the digital world and real life.

πŸ–Œ️ PHASE 1 – CREATE & INSPIRE!

Deadline: 10 December 2026

Each partner school will organise its own internal logo competition, encouraging pupils to express their creativity and imagination.

The logo should reflect our project's key messages:

  • ⚖️ A healthy balance between screen time and real-life experiences

  • 🌿 Friendship, nature, movement and outdoor activities

  • 🀝 Connection, creativity and cooperation

  • πŸ’™ Responsible and meaningful use of digital technology

Each school will select ONE winning logo to represent its country in the international competition. The selected logo must be saved in JPG format and emailed to the main project coordinator, Tanja  by 10 December 2026.

🌍 PHASE 2 – FOUR LOGOS, ONE WINNER!

15 December 2026 – The Big Reveal!

All four selected logos will be published on our project blog!To ensure a fair and exciting competition, the logos will be presented anonymously, identified only as:

🎨 LOGO 1 | 🎨 LOGO 2 | 🎨 LOGO 3 | 🎨 LOGO 4

The names of the schools and countries will remain a secret until the final results are announced.

πŸ—³️ PHASE 3 – LET THE PUPILS DECIDE!

16–17 December 2026

Now it's time for our young participants to become the international jury! Each partner school will invite 20 pupils to vote for their favourite logo.

The golden rule: Pupils must not vote for the logo submitted by their own school! Each pupil has one vote, and every vote counts!After voting, each school coordinator will collect the results and email them to the main project coordinator.

πŸ“© Voting results deadline: 18 December 2026, by 10:00 a.m. (Slovenian time – CET).

πŸ† PHASE 4 – AND THE WINNER IS...

18 December 2026 – Winner Announcement!

The moment we've all been waiting for! The main project coordinator will count all the votes and officially announce the winning logo on our project blog.The logo receiving the highest number of votes will become the official visual identity of our Erasmus+ project “Digital Balance – Life Beyond the Screen”!It will proudly represent our international partnership in project materials, presentations, activities and publications throughout our Erasmus+ journey.

πŸ’™ MORE THAN JUST A LOGO...

This competition is not only about choosing a beautiful design.It's about giving pupils a voice, encouraging creativity, strengthening European cooperation and reminding ourselves that technology is part of our lives – but real life happens beyond the screen!

🌟 Four countries. Four creative ideas. One shared mission.

Attached infographic with all the competition rules, voting procedures and important deadlines.


Motivation for our project

 Our project is rooted in urgent and clearly observed needs within our schools community. We are increasingly confronted with excessive screen time among pupils – not only through mobile phones, but also through tablets, computers and television. This overexposure to small screens is beginning to affect students’ concentration, emotional regulation, learning outcomes and peer relationships.

At schools, we observe rising levels of aggression among pupils, frequent online conflicts, cyberbullying and inappropriate digital behaviour. In particular, we have identified cases of online harassment and situations where young girls publish provocative photos without fully understanding the long-term consequences. These patterns reflect a lack of digital maturity, limited awareness of online risks and insufficient guidance in developing responsible digital identities.

Parents report feeling powerless. Many do not know how to effectively supervise internet use, set healthy screen-time boundaries or use parental control tools. There is a clear gap between children’s digital reality and adults’ capacity to guide them.

Teachers play a crucial role in addressing this challenge. However, they increasingly face classroom management difficulties linked to digital distraction and screen dependency, while lacking practical training and structured tools to integrate digital well-being into everyday teaching.

In response to these concerns, dr. ljudevita Pivka school has already taken initiative. In October 2025, we organised an international conference titled “Autism or Screenism”, where teachers and experts presented findings on digital addiction and its impact on children’s well-being. The discussions confirmed that digital overuse is not an isolated issue, but a growing educational and public health challenge.

At national level, the Slovenian campaign “OdloΕΎimo telefone” (Let’s Put Down Our Phones) has also been launched, promoting better interpersonal relationships, more physical activity, play and rest, and balanced screen use. The campaign is based on the concept of a “digital pause” – a conscious decision to move the phone out of focus for a certain period of time. Our project aligns strongly with this initiative but goes further by developing structured, transferable educational tools and a European cooperation model.

This project deserves funding because it addresses a real, urgent and transnational challenge affecting children across Europe. It proposes preventive, educational and inclusive solutions rather than reactive measures. Through cross-country collaboration, practical resources, teacher training and parental engagement, the project will create sustainable impact at school, family and community level.

By investing in this small-scale partnership, Erasmus+ will support a cost-effective, scalable and socially relevant initiative that promotes healthier childhoods, stronger school communities and responsible digital citizenship across Europe.

Meet the Slovenian Project Team

Get to know the members of our Slovenian Erasmus+ project team!  We are delighted to introduce the people behind Digital Balance – Life Beyo...